CRANQ, as a programming language, is based on a special flavor of dataflow programming. The details are quite technical, but it can be put in simple terms following the analogy between dataflow programming and logistics: after all, dataflow programming is also all about 'handling' and 'distributing' 'materials'. Only in CRANQ, the 'materials' are signals, 'handling' refers to the processing of signals that takes place in nodes, and 'distribution' is transmitting signals from one node to another. Unlike physical materials though, signals can be duplicated, destroyed, and created out of thin air. But everything else is the same.